
This paper describes the conceptual underpinning, theoretical context and workflow of a haptic drawing hologram project, Hyperobject: Homeland which proposes that one’s homeland is emergent as life experience. The social context of this project is the current extensive use of holographic maps in tactical battle visualisation by the military. The Hyperobject: Homeland project proposes a shift in our perception of what a homeland might be in the age of the hyperobject. By inviting viewers to take up the same military point of view above a hologram it allows contemplation of a visualisation of homeland as a type of ‘common’.
Drawing, Hologram
Drawing, Hologram
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