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handle: 2117/88908
This project is about using a 3D camera as an interactive method to control a computer game. The user use a sandbox to create a stage to play. The user will only use his hands to interact with the graphic interface of the computer game. The computer game is not rendered through a screen. Instead the
El projecte tracta d'utilitzar una càmera 3D com a mètode de interacció per a un videojoc. L'usuari utilitzarà una caixa amb sorra per crear un escenari on jugar. Es servirà únicament de les mans per navegar per la interfície del joc.El joc es visualitzarà projectat sobre la sorra.
Video games, Videojocs, kinect, computer game, videojoc, sandbox, :Informàtica::Programació [Àrees temàtiques de la UPC], Àrees temàtiques de la UPC::Informàtica::Programació
Video games, Videojocs, kinect, computer game, videojoc, sandbox, :Informàtica::Programació [Àrees temàtiques de la UPC], Àrees temàtiques de la UPC::Informàtica::Programació
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 18 | |
| downloads | 25 |

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