
We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and the great level of detail and controllability of the second. Such a method is very useful in animations with a great volume of fluid where the events needing high-level detail take place on the surface. Finally, we present some simulation examples made with this new method.
Peer Reviewed
Computer simulation, Àrees temàtiques de la UPC::Informàtica::Infografia
Computer simulation, Àrees temàtiques de la UPC::Informàtica::Infografia
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