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Disseny i Implementació d'un videojoc multijugador en línia

Authors: Acedo Casellas, Albert;

Disseny i Implementació d'un videojoc multijugador en línia

Abstract

Aquest projecte detalla el disseny i la creació d'un videojoc d'estratègia en temps real desenvolupat en Unity 3D. S'ha executat centrant-se en la part multijugador i joc en línia, utilitzant C# per a la codificació, Netcode for GameObjects com a llibreria de xarxa, Unity Relay i Unity Lobby per la connectivitat entre els diferents jugadors i itch.io per a la seva publicació. En aquest treball s'especifica el procés de disseny i planificació, objectius, anàlisi de productes similars i solucions existents, presa de decisions envers el producte final, com també s'explica en profunditat el funcionament dels diferents components interns, com l'IA de les unitats, màquines d'estats, integració de les animacions amb la part lògica del codi, creació/destrucció d'unitats i edificis, implementació del moviment d'unitats utilitzant el NavMesh, justificant el per què s'ha optat per a una solució i no una altra.

This project details the design and creation of a RTS video game using Unity 3D. It has been executed with a focus on multiplayer and online gameplay, using C# for scripting, Netcode for GameObjects as a network library, Unity Relay and Unity Lobby for connectivity between different players, and itch.io for publishing. This research specifies the design and planning process, objectives, analysis of similar products and existing solutions, decision making towards the final product, as well as explaining in detail the behavior of the different internal components, such as unit AI, state machines, integration of animations with the logic part of the code, creation/destruction of units and buildings, implementation of unit movement using NavMesh, justifying why one solution was chosen and not another.

Country
Spain
Keywords

Unity, Netcode, Video games--Programming, Videojocs--Programació, Àrees temàtiques de la UPC::Informàtica::Intel·ligència artificial, multiplayer, multijugador, videogame, videojoc, 004

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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