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handle: 2117/394002
This is a description document that explains the procedure and development of the Map Generator program. This program allows you to generate procedurally generated terrain with a variety of different techniques that allow you to create distinctive maps that are not currently being used in the game industry. In this document, it is explained the whole development process and it is explained in detail how all the different techniques are applied in the code, and their results in the form of images.
Perlin Noise, Video games--Design, Unity Engine, Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs, Video Games, Videojocs--Disseny, Voronoi Noise, Àrees temàtiques de la UPC::So, C#, Procedural generation, Terrain, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
Perlin Noise, Video games--Design, Unity Engine, Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs, Video Games, Videojocs--Disseny, Voronoi Noise, Àrees temàtiques de la UPC::So, C#, Procedural generation, Terrain, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
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