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Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2022
License: CC BY NC ND
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Procedural generation with Perlin noise variants

Authors: Moliner Préjano, Santiago;

Procedural generation with Perlin noise variants

Abstract

This is a description document that explains the procedure and development of the Map Generator program. This program allows you to generate procedurally generated terrain with a variety of different techniques that allow you to create distinctive maps that are not currently being used in the game industry. In this document, it is explained the whole development process and it is explained in detail how all the different techniques are applied in the code, and their results in the form of images.

Country
Spain
Keywords

Perlin Noise, Video games--Design, Unity Engine, Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs, Video Games, Videojocs--Disseny, Voronoi Noise, Àrees temàtiques de la UPC::So, C#, Procedural generation, Terrain, imatge i multimèdia::Creació multimèdia::Disseny de videojocs

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
views
OpenAIRE UsageCountsViews provided by UsageCounts
downloads
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