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Bachelor thesis . 2020
License: CC BY NC ND
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Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2020
License: CC BY NC ND
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Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2020
License: CC BY NC ND
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Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2020
License: CC BY NC ND
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Aplicació de realitat virtual no invasiva per a extremitats superiors

Authors: Doñate i Rivilla, Arnau; Jiménez Bellido, Oriol;

Aplicació de realitat virtual no invasiva per a extremitats superiors

Abstract

Como en todos los campos de la medicina, la fisioterapia, ha experimentado diferentes formas de tratamientos según el momento histórico y tecnológico. Actualmente, hay una tendencia a la alza con la implementación de dispositivos de realidad virtual en las terapias. Estos adelantos suponen una personalización de lostratamientos y una experiencia más ligera para las personas. Los juegos forman parte de una serie de aplicaciones que se utilizan para finalidades de investigación en el ámbito de la rehabilitación a distancia. El objetivo de este proyecto es crear una serie de mini-juegos para la l’Associació de Diversitat Funcional d’Osona (ADFO), asociación que se plantea utilizarlas tecnologías mencionadas en sus procesos de rehabilitación. Estos juegos, han sido diseñados bajo la tutela de las personas especialistas del centro, y siguiendo sus directrices, se han creado cuatro juegos. Estos juegos sirven para ejercitar las extremidades superiores en todas aquellos o aquellas pacientes con secuelas debidas a dolencias que puedan interferir en su día a día. La plataforma de juego es en dos dimensiones y mediante el uso del ratón de un ordenador se ejercitan las partes mencionadas, según una serie de movimientos en un plano horizontal. Estos movimientos al no ser muy exagerados y realizarse en un entorno dinámico, ayudan a las personas de una forma muy poco invasiva. Para la realización de esta tarea se ha dispuesto de una serie de herramientas informáticas que permiten el desarrollo de estas aplicaciones, concretamente,el software Unity. Gracias a este entorno de trabajo se han generado los espacios virtuales con los cuales la persona interactúa, y mediante programación informática, se han establecido los funcionamientos básicos de los juegos. A pesar de encontrarse en una fase inicial, este proyecto ha recibido buenas críticas por parte de los y las especialistas. Se ha decidido realizar modificaciones de los juegos en función de las pruebas de funcionalidad que se han hecho.

Com en tots els camps de la medicina, la fisioteràpia, ha experimentat diferents formes de tractaments segons el moment històric i tecnològic. Actualment, hi ha una tendència a l’alça a la implementació de dispositius de realitat virtual a les teràpies. Aquests avenços suposen una personalització dels tractaments i una experiència més lleugera per a les persones. Els jocs formen part d’una sèrie d’aplicacions que s’utilitzen per a finalitats de recerca en l’àmbit de la rehabilitació a distància. L’objectiu d’aquest projecte és crear una sèrie de mini-jocs per a l’Associació de Diversitat Funcional d’Osona (ADFO), associació que es planteja utilitzar les tecnologies esmentades ens els seus processos de rehabilitació. Aquests jocs, han estat dissenyats sota la tutela de les persones especialistes del centre, i seguint les seves directrius, s’han creat quatre jocs. Aquests jocs serveixen per a exercitar les extremitats superiors en totes aquells o aquelles pacients amb seqüeles degudes a malalties que puguin interferir en el seu dia a dia. La plataforma de joc és en dues dimensions i mitjançant l’ús del ratolí d’un ordinador s’exerciten les parts esmentades, segons una sèrie de moviments en un pla horitzontal. Aquests moviments al no ser molt exagerats i realitzar-se en un entorn dinàmic, ajuden a les persones d’una forma molt poc invasiva. Per a la realització d’aquesta tasca s’ha disposat d’una sèrie d’eines informàtiques que permeten el desenvolupament d’aquestes aplicacions, concretament, el software Unity. Gràcies a aquest entorn de treball s’han generat els espais virtuals amb els quals la persona interactua, i mitjançant programació informàtica, s’han establert els funcionaments bàsics dels jocs. Tot i trobar-se en una fase inicial, aquest projecte ha rebut bones crítiques per part dels i les especialistes. S’ha decidit realitzar modificacions dels jocs en funció de les proves de funcionalitat que s’han fet.

As in all fields of medicine, the physiotherapy has experienced different forms of treatment according to the historical and technological moment. Currently, there is an upward trend with the implementation of virtual reality devices in therapies. These advances represent a personalization of the treatments and a lighter experience for people. The games are part of a series of applications that are used for research purposes in the field of distance rehabilitation. The aim of this project is to create a series of mini-games for the Associació de Diversitat Funcional d’Osona (ADFO), an association that plans to use the aforementioned technologies in its rehabilitation processes. These games have been designed under the supervision of the specialists of the center, and following their guidelines, four games have been created. These games serve to exercise the upper extremities in all those or those patients with sequelae due to injuries that may interfere with their daily activities. The game platform is in two dimensions and through the use of a computer mouse the mentioned body parts are exercised, according to a series of movements in a horizontal plane. These movements, not being exaggerated and performed in a dynamic environment, help people in a very non-invasive way. To carry out this task, a series of computer tools have been made available in Unity that allow the development of these Applications. Thanks to this environment, the virtual spaces with which the person interacts have been generated, and through computer programming, the basic operations of the games have been established. Despite being in an initial phase, this project has received good reviews from specialists. It has been decided to make modifications to the games based on the functionality tests that have been done.

Country
Spain
Keywords

Realitat virtual en la medicina, :Enginyeria mecànica [Àrees temàtiques de la UPC], Àrees temàtiques de la UPC::Enginyeria mecànica, Virtual reality in medicine, Medical rehabilitation, Rehabilitació mèdica

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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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impulse
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