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Aprendizaje por refuerzo aplicado a los videojuegos cooperativos

Authors: Alcocer Soto, Daniel;

Aprendizaje por refuerzo aplicado a los videojuegos cooperativos

Abstract

Se ha desarrollado un algoritmo que combina el uso de redes neuronales con el algoritmo Q-learning para aprender a jugar con la ayuda de un jugador humano y aprender a cooperar con él para ganar en un videojuego basado en los combates dobles de Pokémon, el cual ha sido creado des de cero.

An algorithm has been developed that combines the use of neural networks with the Q-learning algorithm to learn to play with the help of a human player and to learn to cooperate with him to win a videogame based on Pokémon's double combat, which has been developed from scratch.

Country
Spain
Keywords

xarxes neuronals, cooperativity, Videojocs, RL, video games, NN, neural networks, aprenentatge automàtic, Neural networks (Computer science), Video games, cooperativitat, machine learning, :Informàtica [Àrees temàtiques de la UPC], Machine learning, Reinforcement learning, Aprenentatge automàtic, Aprenentatge per reforç, videojocs, Xarxes neuronals (Informàtica), Àrees temàtiques de la UPC::Informàtica, aprenentatge per reforç

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selected citations
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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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