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Optimització d'escenes per a videojocs i realitat virtual

Authors: González Martos, David;

Optimització d'escenes per a videojocs i realitat virtual

Abstract

When working in the world of graphics sometimes you need to deal with very complex models that lower the performance of applications. In this project I will investigate and implement techniques to simplify models, and I will develop a graphical application which allows to simplify any model.

Al treballar en el món dels gràfics a vegades cal tractar amb models molt complexos que baixen el rendiment de les aplicacions. En aquest projecte investigaré i implementaré tècniques per simplificar models, i desenvoluparé una aplicació gràfica que permet simplificar qualsevol model.

Country
Spain
Keywords

Video games, Realitat virtual, :Informàtica [Àrees temàtiques de la UPC], graphics, Videojocs, model simplification, videojocs, video games, simplificació models, Àrees temàtiques de la UPC::Informàtica, Virtual reality, gràfics

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
views
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