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Article . 2011
Data sources: Radboud Repository
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
Addiction
Article . 2011
Addiction
Article . 2011
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Online video game addiction: identification of addicted adolescent gamers.

Authors: Rooij, A.J. van; Schoenmakers, T.M.; Vermulst, A.A.; Eijnden, R.J.J.M. van den; Mheen, H. van de;

Online video game addiction: identification of addicted adolescent gamers.

Abstract

Aims To provide empirical data-driven identification of a group of addicted online gamers. Design Repeated cross-sectional survey study, comprising a longitudinal cohort, conducted in 2008 and 2009. Setting Secondary schools in the Netherlands. Participants Two large samples of Dutch schoolchildren (aged 13–16 years). Measurements Compulsive internet use scale, weekly hours of online gaming and psychosocial variables. Findings This study confirms the existence of a small group of addicted online gamers (3%), representing about 1.5% of all children aged 13–16 years in the Netherlands. Although these gamers report addiction-like problems, relationships with decreased psychosocial health were less evident. Conclusions The identification of a small group of addicted online gamers supports efforts to develop and validate questionnaire scales aimed at measuring the phenomenon of online video game addiction. The findings contribute to the discussion on the inclusion of non-substance addictions in the proposed unified concept of ‘Addiction and Related Disorders’ for the DSM-V by providing indirect identification and validation of a group of suspected online video game addicts.

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8 p.

Country
Netherlands
Keywords

Male, Psychiatric Status Rating Scales, Internet, Models, Statistical, Time Factors, Adolescent, EMC NIHES-02-65-02, EMC OR-01-65-03, Self Concept, Behavior, Addictive, Social Isolation, Video Games, Humans, Female, Longitudinal Studies, Developmental Psychopathology, Netherlands

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Powered by OpenAIRE graph
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
394
Top 1%
Top 1%
Top 1%
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