
handle: 20.500.14352/52234
Se analizan los estímulos de convergencia educativa entre las bibliotecas escolares y públicas, en el marco de los nuevos entornos y modelos educativos que está procurando la Sociedad de la información, unos estímulos tendentes a un modelo de cooperación más eficaz que el hasta ahora existente. Se estudia, entonces, el proceso educativo convergente, basado en las competencias informativas sobre el discurso electrónico, para mayor eficacia del aprendizaje permanente y colaborativo en Educación Formal y no Formal propio del e-learning, para llegar a un modelo educativo convergente, cuyo motor es la alfabetización en información, fenómeno que transforma la función educativa de las bibliotecas, particularmente las escolares y públicas, que hallan nuevos modos de cooperación, como se acredita en diferentes acciones. Se analizan, finalmente, dos escenarios de cooperación de bibliotecas escolares y públicas: el modelo jointuse, que se define, se describe su tipología y se apuntan sus posibilidades; el mundo virtual, Second Life y los MMORPGs, que se describen, se apuntan sus aplicaciones formativas y su incorporación a bibliotecas.
The stimuli of educative convergence between the school and public libraries are examined, within the framework of the new environments and educational models that the Society of the information is trying, a few stimuli tending to a model of cooperation more effective than till now existing. There is studied, then, the educational convergent process, based on the informative competitions on the electronic discourse, for major efficiency of the collaborative and lifelong learning in formal and non-formal education, in order to reach a convergent educative model, whose engine is the information literacy, phenomenon that transforms the educational role of the libraries, particularly the school and public, who find new ways of cooperation, as he is credited in different actions. Authors analyse, finally, two scenes of this partnership working between school and public libraries: the model joint-use, that is defined, describes its typology and their possibilities in future; the virtual world, Second Life and the MMORPGs, that are described, score their formative applications and their incorporation at libraries.
Alfabetización en Información, Joint-use, Bibliotecas, Bibliotecas Públicas, Public Libraries, Virtualidad, Virtuality, School Libraries, 021.64, Bibliotecas Escolares, Cooperacion bibliotecaria, 027.4, Information Literacy, 027.8
Alfabetización en Información, Joint-use, Bibliotecas, Bibliotecas Públicas, Public Libraries, Virtualidad, Virtuality, School Libraries, 021.64, Bibliotecas Escolares, Cooperacion bibliotecaria, 027.4, Information Literacy, 027.8
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