
handle: 1974/26542
A scattering medium is a material in which light does not travel in straight paths. The light travels a certain distance, changes direction, and has a chance of being absorbed by the medium. Three coefficients and a phase function determine the behaviour of light in this medium. The primary contribution of this thesis is an algorithm to determine these material coefficients and phase functions in a heterogeneous medium from a series of measurements. These measurements are the position, direction, and intensity of light exiting the medium, measured for various positions and directions of light entering the medium. Other contributions include a noise analysis for scattering media with multiplexed illumination, an experimental setup to scan photon distributions in a liquid scattering medium, and a distribution-based linear reconstruction approach.
Optimization, Scattering, Computer Vision, Physics, Computer Graphics, Optics, Computational Photography, Reconstruction, Inverse Rendering, Simulation, Imaging
Optimization, Scattering, Computer Vision, Physics, Computer Graphics, Optics, Computational Photography, Reconstruction, Inverse Rendering, Simulation, Imaging
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