
handle: 1887/4286538
Scholars of Byzantium cannot afford to ignore the growing medium of video games, which play a key role in shaping the modern perception of Byzantium among a formative audience. In numerous popular strategy games, Byzantium is differentiated from other contemporary civilizations and factions through a series of highly specific historical vectors including the Varangian guard, kataphraktoi, and the so-called Greek fire. Given the constraints of the medium, this leads to significant distortions in its reception by players. This problem is further exacerbated by the same emphases and omissions being persistently deployed across disparate video game titles spanning the last three decades. Byzantium is thus molded into something it was not. Reasons for this range from Enlightenment thought to modern political discourse, and from gameplay concerns to marketing demands. Understanding these are essential to course-correcting Byzantium’s historical legacy in the modern milieu, particularly since younger demographics often first encounter Byzantium in the medium of video games.
Modern Perception, Video Games, Greece, Turkey, Byzantine, Cultural History, Byzantium, Medieval History
Modern Perception, Video Games, Greece, Turkey, Byzantine, Cultural History, Byzantium, Medieval History
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
