Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Leiden University Sc...arrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
addClaim

The byzantine army in video games

common misconceptions shaping popular perceptions
Authors: Oguz, C.M.;

The byzantine army in video games

Abstract

Scholars of Byzantium cannot afford to ignore the growing medium of video games, which play a key role in shaping the modern perception of Byzantium among a formative audience. In numerous popular strategy games, Byzantium is differentiated from other contemporary civilizations and factions through a series of highly specific historical vectors including the Varangian guard, kataphraktoi, and the so-called Greek fire. Given the constraints of the medium, this leads to significant distortions in its reception by players. This problem is further exacerbated by the same emphases and omissions being persistently deployed across disparate video game titles spanning the last three decades. Byzantium is thus molded into something it was not. Reasons for this range from Enlightenment thought to modern political discourse, and from gameplay concerns to marketing demands. Understanding these are essential to course-correcting Byzantium’s historical legacy in the modern milieu, particularly since younger demographics often first encounter Byzantium in the medium of video games.

Country
Netherlands
Keywords

Modern Perception, Video Games, Greece, Turkey, Byzantine, Cultural History, Byzantium, Medieval History

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green
Related to Research communities