
handle: 11585/125967
Il libro a cura di Damiano Felini "Videogame education" (Unicopli, 2012) offre una serie di contributi critici e didattici su come i videogames possano entrare nella scuola. Non si tratta di ridurre la didattica a videogioco, ma di capire le effettive potenzialità educative che il medium può portare al lavoro didattico, senza pregiudizi da parte dell'insegnante.
VIDEOGAME; DIDATTICA; GIOCO
VIDEOGAME; DIDATTICA; GIOCO
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
