
handle: 11573/1646522
Il contributo descrive il lavoro di modellazione real-based dei teatri antichi di Carthage, Cherchell, Merida, Petra e Siracusa, svolti secondo una metodologia che prevede una fase di editing del modello numerico tramite un software per la gestione della nuvola di punti, e una fase di creazione e post-processing del modello geometrico, tramite un software di meshing
rilievo architettonico; rilievo archeologico; moderazione 3d
rilievo architettonico; rilievo archeologico; moderazione 3d
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