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Educational Games for Cultural Heritage.

Authors: Vocaturo E.; Zumpano E.; Caroprese L.; Pagliuso S. M.; Lappano D.;

Educational Games for Cultural Heritage.

Abstract

Educational games appear as a new tool for learning cultural content in an engaging way. The applications with augmented reality in virtual environments are able to support the experience of cultural heritage, overcoming the “tangibility” barriers of museums, exhibitions, books and audio-visual content. We intend to provide a unified view regarding the game genres used to profitably manage the contents of cultural heritage, highlighting the training objectives of the games in this sector and analyzing the complex relationships between gender, context of use, technological solutions and learning effectiveness as well as the identification of the most desirable features for the design phase.

Country
Italy
Keywords

Educational games, Maieutica, Educational games; Game learning design; Maieutica, Game learning design

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    popularity
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    influence
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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