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Adaptive Tessellation of NURBS Surfaces.

Authors: Espino, F. J.; Bóo, M.; Amor, M.; Bruguera, J. D.;

Adaptive Tessellation of NURBS Surfaces.

Abstract

NURBS surfaces are widely used in computer graphics, due to their great accuracy of design and reduced amount of data needed for representation. For real-time visualization, tessellation algorithms are needed, as they make use of the actual graphics hardware through the conversion of surfaces to triangle meshes. The existent algorithms for tessellation are only partially adaptive because the tessellation inside each part of the surface is uniform (non adaptive). We propose an algorithm that generates a mesh of triangles from a NURBS representation of the scene in a fully adaptive way, that is, the resolution is locally selected in such a way that the number of triangles to be processed is minimized without reducing the quality of the nal image.

Country
Czech Republic
Keywords

povrch, vykreslování, NURBS, tesellation, surface, rendering, teselace

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green