
handle: 11025/16083 , 11025/15397 , 11025/36030
The two typical methods for distribution of ray-tracing rendering algorithm are presented in this article. The implementation of a distributed ray-tracer on a network of UNIX workstations is described in details. The first results are discussed from the point of view of memory load, time of computation and cost of communication among processes.
vykreslování, ray tracing, parallel algorithm, computer graphics, trasování paprsku, rendering, PVM, raytracing, počítačová grafika, paralelní algoritmus, sledování paprsku
vykreslování, ray tracing, parallel algorithm, computer graphics, trasování paprsku, rendering, PVM, raytracing, počítačová grafika, paralelní algoritmus, sledování paprsku
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