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Programación de juegos. Librerías y entornos de desarrollo específicos. Motores de juegos. Funciones y componentes

Authors: Barbero Rodríguez, María de la Paz;

Programación de juegos. Librerías y entornos de desarrollo específicos. Motores de juegos. Funciones y componentes

Abstract

En este documento se presenta el Trabajo de Fin de Master titulado Programación de juegos. Librerías y entornos de desarrollo específicos. Motores de juegos. Funciones y componentes. El Trabajo consta de dos partes, un estudio epistemológico y la proyección didáctica. En la primera parte se hará un repaso por la historia de los videojuegos destacando los hitos más relevantes, se nombrarán las librerías y entornos más importantes, se detallará la arquitectura que compone el motor, se analizarán dos de los motores más utilizados en la actualidad para la creación de videojuegos y las tendencias futuras. En la segunda parte, se va a concretar el contenido de la parte anterior en la unidad didáctica Introducción al desarrollo de videojuegos, del módulo Programación multimedia y dispositivos móviles (CFGS de DAM). En ella se incluirán objetivos, metodología, detalles del proceso de evaluación y atención a la diversidad siguiendo la normativa vigente.

This document presents the Master's Thesis entitled Game Programming. Specific libraries and development environments. Game engines. Functions and components. The work consists of two parts, an epistemological study and the didactic projection. In the first part, a review of the history of videogames will be made, highlighting the most relevant milestones, the most important libraries and IDEs will be named, the architecture of the engine will be detailed, two of the most used engines for the creation of videogames will be analysed, as well as future trends. In the second part, the content of the previous part will be specified in the didactic unit Introducción al desarrollo de videojuegos, of the module Programación multimedia y dispositivos móviles (CFGS of DAM). It will include objectives, methodology, details of the evaluation process and attention to diversity according to current regulations.

Keywords

Informática, 1203.17, Computing

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green