
handle: 10945/30315
Two forces engage in a duel, with each force initially consisting of several heterogeneous units. Each unit can be assigned to fire at any opposing unit, but the kill rate depends on the assignment. As the duel proceeds, each force—knowing which units are still alive in real time—decides dynamically how to assign its fire, in order to maximize the probability of wiping out the opposing force before getting wiped out. It has been shown in the literature that anoptimal pure strategy exists for this two-person, zero-sum game, but computing the optimal strategy remained cumbersome because of the game’s huge payoff matrix. This paper gives an efficient algorithm to compute the optimal strategy without enumerating the entire payoff matrix, and offers some insights into the special case, when one force has only one unit.
U.S. Army Training and Doctrine Command (TRADOC),TRADOC Analysis Center TRAC-Monterey, California
Approved for public release; distribution is unlimited.
Two-person zero-sum game, Stochastic duel, Fire allocation
Two-person zero-sum game, Stochastic duel, Fire allocation
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