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RIUVic
Master thesis . 2014
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Labyrinth de Congost. Disseny i desenvolupament d’un videojoc amb Unity

Authors: Sanchez Arrey, Daniel;

Labyrinth de Congost. Disseny i desenvolupament d’un videojoc amb Unity

Abstract

L’objectiu principal del projecte és la creació d'un prototip de videojoc basat en el joc clàssic Laberint de Congost, utilitzant l’eina de creació de videojocs Unity, per dispositius mòbils i webs.

The main objective of the project is to create a prototype video game based on the classic game Labyrinth by Congost, using the Unity game creation tool for websites and mobile devices.

Director/a: Sergi Grau

Curs 2013-2014

Country
Spain
Related Organizations
Keywords

Videojocs -- Disseny

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    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green