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Proyecto Labirint

Authors: Ros Garai, Bingen;

Proyecto Labirint

Abstract

El jugador tiene que avanzar por las diferentes salas del juego eliminando o esquivando enemigos. El mapa de cada sala se genera de forma aleatoria y tiene una distribución, número de enemigos y objetos aleatoria. Cuanto más progrese el jugador, más enemigos habrá y será más difícil avanzar hasta la siguiente sala mediante la señal de exit. Existen diferentes tipos de enemigos, y cada uno se comportará de forma distinta al encontrarse con el jugador. El juego se encuentra en castellano.

Keywords

entretenimiento, proyecto, juego, inteligencia artificial, aleatoriedad, aprendizaje

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citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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