
handle: 10654/45974
En la era digital contemporánea, las redes sociales han revolucionado la forma en que se interactúa, se comparte información y moldeamos nuestras perspectivas sobre una variedad de temas, incluido el fitness, entendido por su etimología anglosajona, que traducida del inglés significa “estar en buena forma”. Así pues, la palabra fitness hace referencia a las actividades físicas que se realizan regularmente con la finalidad de mejorar o mantener el cuerpo en buenas condiciones de salud Junto con la integración de las Tecnologías de la Información y Comunicación (TIC) en la sociedad, se ha asociado desde varias perspectivas, incluida la educación, con el fenómeno de la deshumanización. Este concepto surge de la percepción de que las máquinas y dispositivos han interferido en las interacciones humanas, llevando al aislamiento de las personas y a su constante dependencia de dispositivos móviles o múltiples pantallas conectadas a diversas fuentes de contenido. Según varios estudios, la conexión constante con el mundo a través de Internet ha llevado a la idea de que la sociedad en red o sociedad del conocimiento es la causa principal de la deshumanización. Al mismo tiempo, hay argumentos que respaldan la noción de que la deshumanización es una consecuencia de la interacción humana con la tecnología, más que un resultado directo de las propias tecnologías
In the contemporary digital age, social media has revolutionized the way we interact, share information and shape our perspectives on a variety of topics, including fitness, understood by its Anglo-Saxon etymology, which translated from English means “to be in good shape.” shape". Thus, the word fitness refers to physical activities that are carried out regularly with the purpose of improving or maintaining the body in good health conditions. Along with the integration of Information and Communication Technologies (ICT) in society, it is has been associated from various perspectives, including education, with the phenomenon of dehumanization. This concept arises from the perception that machines and devices have interfered with human interactions, leading to the isolation of people and their constant dependence on mobile devices or multiple screens connected to various sources of content. According to several studies, the constant connection with the world through the Internet has led to the idea that the network society or knowledge society is the main cause of dehumanization. At the same time, there are arguments supporting the notion that dehumanization is a consequence of human interaction with technology, rather than a direct result of the technologies themselves.
Especialización
REDES SOCIALES, social networks, depersonalization, salud, redes sociales, despersonalización, physical activity, health, SALUD, actividad física, fitness
REDES SOCIALES, social networks, depersonalization, salud, redes sociales, despersonalización, physical activity, health, SALUD, actividad física, fitness
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