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Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2019
License: CC BY NC ND
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2019
License: CC BY NC ND
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El despertar

Authors: Crespo Valero, Robert;
Abstract

El Despertar és un videojoc Point&Click d'aventura gràfica en el qual el nostre protagonista haurà d'intentar avançar en la història per a poder despertar del seu somni. El videojoc es plantejava com un videojoc clàssic, amb les interfícies clàssiques dels anys 90 i amb les mateixes interaccions. L'aspecte desitjat inicial era el d'una aventura de 8 bits en píxels. Per a l'elaboració del treball s'ha utilitzat el motor gràfic Unity, especialitzat per a desenvolupaments primerizos gràcies a les seves facilitats i propietats úniques. Per a la realització del desitjat es dividirà el treball en art, programació, so i història. Al llarg del desenvolupament els límits humans i la falta de temps ha jugat en contra seva aconseguint que el desenvolupament es veiés obligat a realitzar al final de tot el que va fer no complir amb el plantejament inicial ni amb el diagrama de Gantt amb el desenvolupament de tasques per temps. En finalitzar i veure com el dia del lliurament arribava trepitjant els talons es va intentar aconseguir a correcuita una prova funcional dels aspectes fonamentals que el joc hauria d'oferir. Malgrat haver de realitzar-ho en temps rècord poden arribar a apreciar-se les diferents interaccions i en què es basa la mecànica del videojoc.

El Despertar es un videojuego Point&Click de aventura gráfica en el que nuestro protagonista deberá intentar avanzar en la historia para poder despertar de su sueño. El videojuego se planteaba como un videojuego clásico, con las interfaces clásicas de los años 90 y con las mismas interacciones. El aspecto deseado inicial era el de una aventura de 8 bits en pixeles. Para la elaboración del trabajo se ha utilizado el motor gráfico Unity, especializado para desarrollos primerizos gracias a sus facilidades y propiedades únicas. Para la realización de lo deseado se dividirá el trabajo en arte, programación, sonido e historia. A lo largo del desarrollo los límites humanos y la falta de tiempo ha jugado en su contra consiguiendo que el desarrollo se viera obligado a realizar al final de todo lo que hizo no cumplir con el planteamiento inicial ni con el diagrama de Gantt con el desarrollo de tareas por tiempo. Al finalizar y ver como el día de la entrega llegaba pisando los talones se intentó conseguir deprisa y corriendo una prueba funcional de los aspectos fundamentales que el juego debería ofrecer. Pese a tener que realizarlo en tiempo récord pueden llegar a apreciarse las diferentes interacciones y en que se basa la mecánica del videojuego.

El Despertar is a Point & Click videogame adventure game in which our protagonist must try to advance in history to wake up from his dream. The videogame was considered as a classic videogame, with the classic interfaces of the 90s and with the same interactions. The initial desired aspect was an 8-bit pixel adventure. For the elaboration of the work, the Unity graphic engine has been used, specialized for new developments thanks to its facilities and unique properties. For the realization of what is desired, work will be divided into art, programming, sound and history. Throughout the development the human limits and the lack of time have played against it, getting development to be forced to perform at the end of everything that did not comply with the initial approach or with the Gantt diagram with the development of tasks for time. At the end and see how the day of the delivery arrived stepping on the heels tried to get quickly and running a functional test of the fundamental aspects that the game should offer. Despite having to do it in record time, the different interactions can be appreciated and the mechanics of the game are based.

Country
Spain
Related Organizations
Keywords

Video games -- Design -- TFG, Videojocs -- Disseny -- TFG, graphic adventure game, aventura gráfica, 2D, Videojuegos -- Diseño -- TFG, Point&Click

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    popularity
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    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green