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Rose of the winds: The order of winds

Authors: Castellano Navarro, Adrián;

Rose of the winds: The order of winds

Abstract

En esta propuesta y dentro del marco narrativo de una historia de fantasía medieval, el jugador tomará el papel de comandante de la orden del viento el cual debe enfrentar a la facción antagonista del juego la cual es la orden del tornado oscuro. Para ello el jugador tendrá la tarea de construir y mejorar una base militar para poder enfrentar al general de la facción enemiga. Para poder construir la base se necesitarán unos recursos obtenidos al completar misiones aleatorias de distinta dificultad, dándole al jugador la libertad de elegir la misión que más le interese, aunque la recompensa de la misión aumentará en función de su dificultad. En el modo de juego de gestión, el jugador podrá seleccionar un edificio existente para mejorarlo o podrá construir otro para que aparezca directamente en pantalla. Además cuando el jugador consiga mejorar el edificio principal al máximo aparecerá una cuarta misión la cual consistirá en la pelea contra un jefe final. Cuando el jugador selecciona una misión, el estilo de juego pasa a ser un juego de estrategia en tiempo real, donde el jugador podrá construir edificios en una área del juego y a partir de esos edificios podrá reclutar tropas. El objetivo de este modo de juego es acabar con todas las unidades y edificios enemigos en un tiempo límite.

En aquesta proposta i dins del marc narratiu d'una història de fantasia medieval, el jugador prendrà el paper de comandant de l'ordre del vent el qual ha d'enfrontar a la facció antagonista del joc la qual és l'ordre del tornado fosc. Per a això el jugador tindrà la tasca de construir i millorar una base militar per a poder enfrontar al general de la facció enemiga. Per a poder construir la base es necessitaran uns recursos obtinguts en completar missions aleatòries de diferent dificultat, donant-li al jugador la llibertat de triar la missió que més li interesse, encara que la recompensa de la missió augmentarà en funció de la seua dificultat. En la manera de joc de gestió, el jugador podrà seleccionar un edifici existent per a millorar-lo o podrà construir un altre perquè aparega directament en pantalla. A més quan el jugador aconseguisca millorar l'edifici principal al màxim apareixerà una quarta missió la qual consistirà en la baralla contra un cap final. Quan el jugador selecciona una missió, l'estil de joc passa a ser un joc d'estratègia en temps real, on el jugador podrà construir edificis en una àrea del joc i a partir d'aqueixos edificis podrà reclutar tropes. L'objectiu d'aquesta manera de joc és acabar amb totes les unitats i edificis enemics en un temps límit

In this proposal and inside the narrative framework of medieval fantasy history, the player will take the role of commander of the order of wind, which have to face the antagonist faction of the game called the dark tornado brotherhood. To fulfil this objective, the player will have to build and improve a military base to battle with the general of the enemy faction. To build the base it will be needed resources obtained by completing aleatory missions of different difficulties, giving freedom to the player to select the mission the player wants, but the reward of the mission will be high depending of the difficulty. In the management mode, the player will be able to select an existing building and improving it and will be able also to build new buildings that will appear in the base directly. Moreover, when the player improves the principal building to the maximum level, a fourth mission will appear which will be the boss fight. When the player selects a mission, the style of the game will change to a real strategy type game where the player will be able to build buildings in an area and by using these buildings the player will be able to recruit troops. The objective of this mode is destroying all the enemy's units and buildings within a specified time.

Country
Spain
Related Organizations
Keywords

fantasía medieval, videojuegos, estrategias, strategies, Videojocs--Disseny -- TFM, videojocs, fantasia medieval, Videojuegos--Diseño -- TFM, medieval fantasy, video games, estratègies, Video games--Design -- TFM

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    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average