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Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2021
License: CC BY NC ND
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Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2021
License: CC BY NC ND
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Videojoc multijugador: Possession

Authors: Fandos Garcia, Gerard;

Videojoc multijugador: Possession

Abstract

El objetivo del Trabajo de Fin de Grado era el desarrollo de un videojuego multijugador. Para realizar este objetivo, se han evaluado los diversos motores disponibles para desarrollar videojuegos, así como diferentes frameworks de desarrollo para trabajar en el aspecto multijugador del videojuego. En este caso se ha elegido el motor Unity por ser uno de los más sencillos dentro de la complejidad que tiene el mundo del desarrollo de videojuegos en general. Además, se ha elegido el framework Mirror entre otros para realizar el aspecto multijugador del videojuego. La idea inicial del videojuego era la de un videojuego de terror en 2D por ordenador y una arquitectura de red de Host, donde uno de los jugadores haría a la vez de Host y de Cliente, mientras que el resto de jugadores se conectaría como a clientes. Además, habría máximo 4 jugadores, 1 de los cuales debería conseguir, mediante ciertas habilidades, que los otros 3 no ganaran la partida. Para ganar, los demás tenían que conseguir atravesar varias zonas hasta llegar al final de la pantalla antes de que se acabara el tiempo. Finalmente, debido a la complejidad de implementar la funcionalidad multijugador, no se ha podido realizar la versión con este jugador "enemigo" y los jugadores sólo tienen que cruzar las zonas para llegar al final antes de que acabe el tiempo. Además, tampoco se han podido incluir aspectos importantes de la ambientación de terror más allá del propio estilo del arte, sonidos e iluminación.

L'objectiu del Treball de Final de Grau era el desenvolupament d'un videojoc multijugador. Per tal de realitzar aquesta fita, s'han evaluat els diversos motors disponibles per desenvolupar videojocs, així com diferents frameworks de desenvolupament per treballar en l'aspecte multijugador del videojoc. En aquest cas s'ha elegit el motor Unity per ser un dels més senzills dins la complexitat que te el món del desenvolupament de videojocs en general. A més, s'ha triat el framework Mirror entre altres per realitzar l'aspecte multijugador del videojoc. La idea inicial del videojoc era la d'un videojoc de terror en 2D per ordinador i una arquitectura de xarxa de Host, on un dels jugadors faria a la vegada de Host i de Client, mentre que la resta de jugadors s'hi connectaria com a clients. A més, hi hauria màxim 4 jugadors, 1 dels quals hauria d'aconseguir, mitjançant certes habilitats, que els altres 3 no guanyessin la partida. Per tal de guanyar, els altres havien d'aconseguir travessar diverses zones fins arribar al final de la pantalla abans de que s'acabés el temps. Finalment, degut a la complexitat d'implementar la funcionalitat multijugador, no s'ha pogut realitzar la versió amb aquest jugador 'enemic' i els jugadors només han de creuar les zones per arribar al final abans de que s'acabi el temps. A més, tampoc s'han pogut incloure aspectes importants de l'ambientació de terror més enllà del propi estil de l'art, sons i il·luminació.

The goal of the Final Degree Project was to develop a multiplayer video game. In order to accomplish this goal, various engines available to develop video games have been evaluated, as well as different development frameworks to work on the multiplayer aspect of the video game. In this case, Unity engine has been chosen. That's because it's one of the simplest engines to use and has a free license. In addition, Mirror framework has been chosen, among others, to make the multiplayer aspect of the video game. The initial idea of the videogame was to be a 2D computer horror video game with a host network architecture. where one of the players would act as both, a server and a client, while the rest of the players would act as clients. In addition, there would be a maximum of 4 players, 1 of whom would have to make, through certain skills, that the other 3 would not win the game. In order to win, the others had to cross several areas to reach the last gate before time ran out. Finally, due to the complexity of implementing the multiplayer functionality, this version could not be developed, and it had to be trimmed to reach the target date.

Country
Spain
Related Organizations
Keywords

Unity, Videojuegos -- TFG, multiplayer, Video games -- TFG, multijugador, Videojocs -- TFG, 2D

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green