Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Adam Mickiewicz Univ...arrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
addClaim

Badanie kultury popularnej w zakresie nowych mediów w kraju i na świecie na przykładzie organizacji ludologicznych

Authors: Surdyk, Augustyn;

Badanie kultury popularnej w zakresie nowych mediów w kraju i na świecie na przykładzie organizacji ludologicznych

Abstract

The aim of the article is to present similarities and differences in the approaches to the field of games research in Poland and abroad, on the basis of the analysis of the achievements and activities of two representative academic ludological associations, namely: Polskie Towarzystwo Badania Gier [Games Research Association of Poland] and Digital Games Research Association. The achievements of the societies are comparable because of the similar period of their activity, a number of conferences organized and a number of publications issued. The subject of the analysis is the declared scope of research of both associations, the topics of papers read during international academic conferences organized by them and the topics of articles in their publications. For the purposes of the analysis two crucial categories concerning games of all types have been introduced to enable further study of the selected texts: the distinction between digital and non-digital games, the former ones referring to electronic games of all types (needing electricity and based on electronics), and the latter ones – to any other kinds of games (in some cases also needing electricity but not electronics). In the analysis four main thematic categories of papers and articles have been established: 1) texts concerning research in the sphere of digital games, new technologies, new media and related phenomena; 2) texts concerning research on non-digital games and related phenomena; 3) texts concerning other aspects of games and ludology including: a) research on non-specific kind of games or, b) quite contrary, concerning different types of games (digital and non-digital) in a particular approach (e.g. educational aspects), c) methodology of games research, d) issues common to all games (e.g. players, gameplay, winning/losing etc.); 4) reviews, reports, forewords, introductory articles and lectures, texts on outstanding scholars etc. The aim of the quantitative analysis is to show the proportions of research devoted to digital games and other issues concerning games research among Polish and foreign ludologists.

Keywords

Polskie Towarzystwo Badania Gier, kultura popularna, ludologia, Digital Games Research Association, badania gier, nowe media

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
    OpenAIRE UsageCounts
    Usage byUsageCounts
    visibility views 4
    download downloads 14
  • 4
    views
    14
    downloads
    Powered byOpenAIRE UsageCounts
Powered by OpenAIRE graph
Found an issue? Give us feedback
visibility
download
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
views
OpenAIRE UsageCountsViews provided by UsageCounts
downloads
OpenAIRE UsageCountsDownloads provided by UsageCounts
0
Average
Average
Average
4
14
Green