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Biblos-e Archivo
Bachelor thesis . 2014
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Desarrollo de videojuegos educativos para Educación Secundaria

Authors: García Asensio, Sergio;

Desarrollo de videojuegos educativos para Educación Secundaria

Abstract

Las pizarras digitales son uno de los grandes avances de los últimos tiempos como herramienta clave en la innovación docente actual. Bien utilizada, es capaz de ayudar a los profesores a explicar mejor los conceptos de su asignatura, de una manera más rápida, amena, y capaz de captar la atención de los alumnos del aula, estimulando la creatividad tanto de alumnos como de maestros. En esto se fundamentan nuevas técnicas de enseñanza como la gamificación, que es el uso de técnicas y dinámicas propias de los juegos y el ocio en actividades no recreativas. Pero este avance no tiene utilidad real si no existe un buen repositorio de recursos y herramientas para poder personalizar y especializar esos recursos. Hablando con profesores de diferentes edades y capacidades informáticas la conclusión a la que llegamos, es que existen ese tipo de herramientas pero son confusas, limitadas, o difíciles de entender/manejar tanto por los profesores como por los alumnos. Por otra parte, estudiando las herramientas en el sentido informático, nos dimos cuenta de que la mayoría estaban implementadas en lenguaje flash, viendo esto como un atraso, ya que no es fácilmente portable a otro tipo de dispositivos, como tablets o smartphones, tan atractivos para los niños y tan parecidos en su funcionamiento con las pizarras digitales. Con este proyecto vamos a tratar de solucionar esos problemas, creando una buena herramienta de autor, pensada y orientada para que los profesores puedan crear, editar y almacenar recursos educativos fácilmente, para mejorar e incentivar el uso de las pizarras digitales en las aulas, así como un catálogo de juegos para que los profesores vean las posibilidades de la aplicación. La herramienta estará implementada en HTML5+JavaScript, de esta manera nos aseguramos la posibilidad de portar la herramienta a diferentes tipos de dispositivos y sistemas operativos según vayan creciendo las funcionalidades de la aplicación. Aprovechando las ventajas de HTML5, en esta versión realizaremos la aplicación para su funcionamiento totalmente en local, sin necesidad de conexión a Internet, para mejorar la interacción con el usuario, y estudiar las posibilidades de este lenguaje. Para evaluar la funcionalidad y usabilidad de la herramienta hemos contado con la colaboración del colegio Mater Immaculata que nos ha dejado realizar varias pruebas en las aulas de sexto de Primaria y segundo de la E.S.O., y con la opinión de varios profesores para la correcta evaluación de la aplicación.

Digital boards represent one of the most significant advances in recent times as a key tool for innovation in education. If adequately used, they can help teachers to better explain the concepts during their lessons in a faster and enjoyable manner, making it easier to get the students’ attention and stimulating both students and teachers’ creativity. These are the basics for new teaching approaches such as gammification, which is the application of game techniques and game dynamics to non-game contexts. But this advance cannot be useful without a good repository of resources and tools that enable the personalization and specialization of these resources. The conclusion extracted from several conversations with teachers of different age-groups and technological background, is that in general, existing tools are either confusing, limited or difficult to understand/use for the teachers, and also for the students. On the other hand, after analyzing the tools from the software point of view, we realized that almost all of them are implemented using Flash language; this is a handicap, since applications using this language are not easily portable to other devices such as tablets or smartphones, which are so appealing to children and have similar functionalities to digital boards. With this project we will try to solve these issues by creating, on one hand, a good authoring tool that will enable teachers to create edit and store educational resources in an easy manner in order to encourage the use of digital boards in classrooms, and, on the other, a set of games for teachers to check the potential of the application. The tool will be implemented in HTML5+JavaScript, therefore assuring its portability to other devices and operating systems when the functionalities of the application are increased. Taking advantage of HTML5, this version will be implemented in order to be used locally, without the need of Internet connection, with the aim to improve the user experience and study the possibilities offered by this programming language. For the evaluation of functionality and usability of the tool, we have collaborated with school “Mater Immaculata” in Madrid, where we carried out several tests with sixth-grade students and second grade students of secondary school (E.S.O) and their teachers.

Country
Spain
Related Organizations
Keywords

Informática, Enseñanza asistida por ordenador, Juegos de ordenador

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    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green