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Videojogos e o cinema: uma simbiose em crescimento

Caso de estudo Final Fantasy
Authors: Monteiro, Inês Margarida Gil Lopes;

Videojogos e o cinema: uma simbiose em crescimento

Abstract

The use of cinematographic techniques is an increasingly common practice in the construction of video games and is the basis for the creation of convincing virtual worlds. This work aims to study and analyze the presence of cinematographic techniques in digital games and their impact on the player's experience. The analysis made had as an object of study four games of the Final Fantasy series, and with it, was intended to demonstrate the importance of cinematographic techniques in its construction, from the camera angles to the sound effects used. The methodology adopted to carry out this work was, first, bibliographical research and on the internet, the viewing of documentaries, and, finally, the analysis of the games under study. It is concluded that the cinematographic elements in video games are fundamental in the construction of the narrative, which wants to be immersive.

O uso de técnicas cinematográficas é uma prática cada vez mais corrente na construção de videojogos e estão na base da criação de mundos virtuais convincentes. Este trabalho tem como objetivo estudar e analisar a presença das técnicas cinematográficas nos jogos digitais e o seu impacto na experiência do jogador. A análise feita teve como objeto de estudo quatro jogos da série Final Fantasy, e com ela pretendeu-se demonstrar a importância das técnicas cinematográficas na sua construção, desde os ângulos de câmara, aos efeitos sonoros usados. A metodologia adotada para a realização deste trabalho passou, primeiramente, por pesquisas bibliográficas e na internet, pelo visionamento de documentários, e, finalmente, pela análise dos jogos em estudo. Conclui-se que os elementos cinematográficos nos videojogos são fundamentais na construção da narrativa, que se quer imersiva.

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Portugal
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Keywords

Domínio/Área Científica::Humanidades::Artes::Jogos Digitais, Videojogos, Câmara, Cinematics, Cutscenes, Entretenimento, Digital, Cinema, Narrativa

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selected citations
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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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