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Everybody wants to be my enemy: música popular y transmedialidad en Arcane

Authors: Febrer Coll, Eulalia;

Everybody wants to be my enemy: música popular y transmedialidad en Arcane

Abstract

The popularization of Arcane, released in 2021 on Netflix, has gone hand in hand with the billboard success by Imagine Dragons, Enemy. The series' soundtrack is rooted in previous musical commodities produced by Riot Games, whose growing interest in expanding the e-sports market through transmedia strategies has been reflected in the increasing weight of its non-playable products. The series proposes a confrontation between the members of two socioeconomically contrasting cities, which, along with the relationship between its protagonists and the selected music for its illustration, brings the imagined reality of the show closer to the daily experience of its audience. The suggested analysis and the collection of the participants' experiences in the transmedia phenomenon shows how the strategy followed by the developer has effectively impacted the consumption of both the video game and the music of the artists involved in the confection of its Original SoundTrack.

La popularización de Arcane, lanzada en 2021 en Netflix, ha ido de la mano del éxito de billlboards Enemy, de Imagine Dragons. La banda sonora de la serie se fundamenta sobre diversas propuestas musicales precedentes producidas por Riot Games, cuyo interés en expandir el mercado e-deportivo a través de estrategias transmedia se ha visto traducido en el creciente peso de sus productos no jugables. La serie propone el enfrentamiento de los integrantes de dos ciudades opuestas socioeconómicamente, lo que, junto a la relación entre sus protagonistas y las músicas seleccionadas para su ilustración, la acercan a la experiencia cotidiana del público. El análisis propuesto y la recopilación de la experiencia de los participantes en el fenómeno transmedia, nos muestran cómo la estrategia seguida por la desarrolladora ha impactado de forma efectiva sobre el consumo tanto del videojuego como de la música de los artistas participantes en su banda sonora original.

Country
Spain
Related Organizations
Keywords

Video game, League of Legends, Imagine Dragons, Arcane, Videojuego, Fandom, Transmedia

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green