
handle: 10366/165977
[ES] El ?mbito de la Ingenier?a Sanitaria cada vez tiene un mayor peso en nuestras relaciones laborales, tiendo como uno de sus principales aplicaciones desarrollar el contenido de la Agenda 2030. El cambio de tendencia de la demanda de profesionales en la b?squeda de la interdisciplinariedad, ha conllevado que se traslade la adquisici?n de competencias y su docencia interdisciplinar a las aulas. De manera que la presente investigaci?n trata de aglutinar la visi?n multidisciplinar de la Ingenier?a Sanitaria (?mbito del derecho y de la ingenier?a), sirvi?ndonos como instrumento motivacional la gamificaci?n. En consecuencia, la motivaci?n del alumnado cobra vital importancia a la hora de la adquisici?n de las competencias necesarias para su posterior desarrollo profesional, por ende, de su empleabilidad. El uso de la gamificaci?n y la motivaci?n del alumno han conllevado la obtenci?n de resultados muy positivos, pudiendo trasladarse tal metodolog?a a otras materias o disciplinas, tal y como se ha demostrado con la posterior encuesta realizada a los estudiantes. [EN] The field of Sanitary Engineering increasingly has a greater weight in our labor relations, one of its main applications being to develop the content of the 2030 Agenda. The change in trend in the demand for professionals in the search for interdisciplinarity has led to that the acquisition of competencies and their interdisciplinary teaching be transferred to the classroom. So this research tries to bring together the multidisciplinary vision of Sanitary Engineering (field of law and engineering), using gamification as a motivational instrument. Consequently, the motivation of the students is of vital importance when it comes to acquiring the necessary skills for their subsequent professional development, hence their employability. The use of gamification and student motivation have led to very positive results, and this methodology can be transferred to other subjects or disciplines, as has been demonstrated with the subsequent survey of students.
Objetivos de Desarrollo Sostenible (ODS),, Educaci?n para el Desarrollo Sostenible (EDS), Agenda 2030, Multidisciplinary, Ingenier?a Sanitaria, Gamificaci?n, Sustainable Development Goals (SDG), 5802 Organización y Planificación de la Educación, Education for Sustainable Development (ESD), Gamification, Ingeniería Sanitaria, Gamificación, Multidisciplinar, 5802 Organizaci?n y Planificaci?n de la Educaci?n, Sanitary Engineering, Educación para el Desarrollo Sostenible (EDS)
Objetivos de Desarrollo Sostenible (ODS),, Educaci?n para el Desarrollo Sostenible (EDS), Agenda 2030, Multidisciplinary, Ingenier?a Sanitaria, Gamificaci?n, Sustainable Development Goals (SDG), 5802 Organización y Planificación de la Educación, Education for Sustainable Development (ESD), Gamification, Ingeniería Sanitaria, Gamificación, Multidisciplinar, 5802 Organizaci?n y Planificaci?n de la Educaci?n, Sanitary Engineering, Educación para el Desarrollo Sostenible (EDS)
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