
handle: 10366/142494
Vivimos en una sociedad digital donde los h?bitos y estilos de vida se han visto transformados debido al desarrollo de Internet y las nuevas Tecnolog?as de la Informaci?n y la Comunicaci?n (TIC). El ocio, entendido en este art?culo como experiencia de desarrollo humano (Cuenca, 2000) y ?mbito vital, tampoco se ha resistido a la influencia de la tecnolog?a y la esfera virtual, dando pie a la generaci?n de nuevos ocios virtuales entre los que destaca el uso de las redes sociales. Son parte de las nuevas pr?cticas de ocio de los j?venes espa?oles y los nuevos formatos de entretenimiento. Fundament?ndonos en el modo de entender el ocio del Instituto de Estudios de ocio de la Universidad de Deusto y en la dicotom?a de ocio serio y ocio casual defendida por Stebbins (2008), pretendemos dar respuesta a los siguientes planteamientos: ?de qu? manera ha influido la revoluci?n digital en el ?mbito del ocio?, ?nos encontramos ante nuevos formatos de entretenimiento de car?cter consumista o bien ante pr?cticas de ocio digital que fomentan el desarrollo personal? Esto nos llevar? a analizar los usos que los j?venes pertenecientes a la generaci?n digital hacen de las redes sociales virtuales.
We live in a digital society where habits and lifestyles have been transformed by the development of the Internet and New Technologies of Information and Communication (ICT). Leisure, understood in this article as an experience of human development (Cuenca, 2000) and vital area, neither has resisted the influence of technology and the virtual sphere, and that caused the generation of new virtual leisures, among which the most important is the use of social networks. They are part of the new leisure practices of Spanish young people and new entertainment formats. Based on the way of understanding the concept of leisure inherent to Institute of Leisure Studies of the University of Deusto and the dichotomy between of serious leisure and casual leisure defended by Stebbins (2008), we try to answer the following approaches: what way has influenced the digital revolution in the field of leisure?, are we faced with new practices of consumer entertainment formats or with digital leisure practices that promote personal development? This will lead us to analyze the uses that young people belonging to the digital generation made of virtual social networks.
formato de entretenimiento, Comunicaci?n, Communication, redes sociales, Comunicación, revolución tecnológica, ocio digital
formato de entretenimiento, Comunicaci?n, Communication, redes sociales, Comunicación, revolución tecnológica, ocio digital
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