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doi: 10.3390/app14051825
handle: 10261/387536
This study explores the utilization of Neural Radiance Fields (NeRFs), with a specific focus on the Instant NeRFs technique. The objective is to represent three-dimensional (3D) models within the context of the industrial metaverse, aiming to achieve a high-fidelity reconstruction of objects in virtual environments. NeRFs, renowned for their innovative approach, enable comprehensive model reconstructions by integrating diverse viewpoints and lighting conditions. The study employs tools such as Unity, Photon Pun2, and Oculus Interaction SDK to develop an immersive metaverse. Within this virtual industrial environment, users encounter numerous interactive six-dimensional (6D) models, fostering active engagement and enriching the overall experience. While initial implementations showcase promising results, they also introduce computational complexities. Nevertheless, this integration forms the basis for immersive comprehension and collaborative interactions within the industrial metaverse. The evolving potential of NeRF technology promises even more exciting prospects in the future.
Technology, Artificial intelligence, Metaverse, QH301-705.5, COMUNICACION AUDIOVISUAL Y PUBLICIDAD, T, Physics, QC1-999, artificial intelligence, Engineering (General). Civil engineering (General), INGENIERIA DE SISTEMAS Y AUTOMATICA, Chemistry, metaverse, 3D reconstruction, TA1-2040, Biology (General), QD1-999
Technology, Artificial intelligence, Metaverse, QH301-705.5, COMUNICACION AUDIOVISUAL Y PUBLICIDAD, T, Physics, QC1-999, artificial intelligence, Engineering (General). Civil engineering (General), INGENIERIA DE SISTEMAS Y AUTOMATICA, Chemistry, metaverse, 3D reconstruction, TA1-2040, Biology (General), QD1-999
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