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Virtual reality to improve workers' skills for the prevention of ergonomics risks

Authors: Diego-Mas, Jose Antonio|||0000-0002-3698-3411; Poveda Bautista, Rocio|||0000-0001-8904-5421;

Virtual reality to improve workers' skills for the prevention of ergonomics risks

Abstract

[ES]: Junto con los desórdenes mentales, los trastornos músculo-esqueléticos con origen en el trabajo constituyen la principal de causa de enfermedad laboral y absentismo en la actualidad. Existen dos vías de actuación básicas para su disminución: la reingeniería del sistema productivo y la formación del trabajador. Existe un elevado consenso científico en que el empleo de TICs en los procesos de enseñanza-aprendizaje mejora sustancialmente sus resultados. Así pues, la introducción de nuevas tecnologías de la información y las comunicaciones y el desarrollo de contenidos inmersivos e interactivos pueden mejorar sustancialmente los resultados y la transferencia en la formación de los trabajadores. En este trabajo se han comparado diferentes medios didácticos para la formación de trabajadores con varios niveles de inmersividad e interactividad. Los resultados muestran que la introducción en los procesos formativos de nuevas tecnologías de la información y las comunicaciones, así como contenidos en formatos de alta inmersión e interactividad, mejoran los procesos de enseñanza-aprendizaje, aumentando el interés del trabajador formado, su grado de aprehensión de conocimientos, y la transferencia de estos a la situación real de trabajo.

[EN]: Mental disorders and work related musculoskeletal disorders are the main causes of occupational disease and absenteeism. There are two basic ways for its reduction: the reengineering of the productive system and the training of the workers. Previous works showed that the use of new technologies in the teaching-learning processes substantially improves their results. Therefore, using new communication technologies and developing immersive and interactive contents can substantially improve the results. In this work we have compared different didactic media for the training of workers with several levels of immersiveness and interactivity. The results show that using new information and communication technologies in the formative processes of the workers, as well as developing contents with high immersion and interactivity, improve the teaching-learning processes, increasing the interest of the trained worker, their degree of apprehension of knowledge, and the transfer of these knowledge to the real work situation.

This work was supported by the Programa estatal de investigación, desarrollo e innovación orientada a los retos de la sociedad of the government of Spain under Grant DPI2016-79042-R.

Trabajo presentado en el 23rd International Congress on Project Management and Engineering, celebrado en Málaga (España) del 10 al 12 de julio de 2019.

Peer reviewed

Keywords

Realidad virtual, Ergonomics risk, Immersion, Riesgo ergonómico, Inmersión, PROYECTOS DE INGENIERIA, Virtual reality

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
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Green