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handle: 10261/128358
This paper explores the hypothesis that language communication in its very first stage is bootstrapped in a social learning process under the strong influence of culture. A concrete framework for social learning has been developed based on the notion of a language game. Autonomous robots have been programmed to behave according to this framework. We show experiments that demonstrate why there has to be a causal role of language on category acquisition; partly by showing that it leads effectively to the bootstrapping of communication and partly by showing that other forms of learning do not generate categories usable in communication or make information assumptions which cannot be satisfied.
aibo, language games, artificial intelligence
aibo, language games, artificial intelligence
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 181 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 1% | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
views | 87 | |
downloads | 205 |