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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Recolector de Cienci...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2022
License: CC BY NC ND
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Disseny i desenvolupament d’un videojoc de cartes 1 contra 1

Authors: Boza Gumà, Jordi;

Disseny i desenvolupament d’un videojoc de cartes 1 contra 1

Abstract

El propòsit del projecte és el de crear un videojoc sencer, complet, de principi a fi, d’alta qualitat. Per altra banda, també busquem donar frescura a un sector de jocs molt estancat, donant a un joc que aparentment és molt senzill una gran profunditat i estratègia a la vegada que el jugador treballa la memòria mentres juga. I un cop acabada la mecànica del joc, ser capaç de crear una intel·ligència artificial que faci difícil al jugador obtenir la victòria. Els Objectius seran: 1. Aprendre a dominar Unreal Engine (primer el 4 i posteriorment el 5). 2. Aprendre a estructurar correctament un projecte, dissenyant-lo de manera que sigui fàcilment modificable i escalable. 3. Fer i importar al joc objectes claus com poden ser les cartes. 4. Completar una mecànica del joc que englobi totes les possibilitats per evitar jugades que no s’haurien de poder donar. 5. Implementar una intel·ligència artificial de nivell elevat que sigui un repte de vèncer. 6. Treballar el modelat de mapa, terreny, textures, vegetació i objectes. 7. Aprendre i fer servir les extensions que ofereix Unreal Engine en vers a creació de personatges. 8. Aprendre i implementar animacions al personatge anteriorment creat

The purpose of the project is to create an entire video game, complete, from start to finish, of high quality. On the other hand, we are also looking to bring freshness to a very stagnant gaming sector, giving a game that is apparently very simple a great deal of depth and strategy while the player works their memory while playing. And once the game mechanics are finished, be able to create an artificial intelligence that makes it difficult for the player to win. The Objectives will be: 1. Learn to master Unreal Engine (first 4 and later 5). 2. Learn how to properly structure a project, designing it so that it is easily modifiable and scalable. 3. Make and import key objects such as cards into the game. 4. Complete a game mechanic that encompasses all the possibilities to avoid plays that should not be possible. 5. Implement a high-level artificial intelligence that is a challenge to overcome. 6. Work on the modeling of the map, terrain, textures, vegetation and objects. 7. Learn and use the extensions offered by Unreal Engine in terms of character creation. 8. Learn and implement animations on the previously created character

Country
Spain
Related Organizations
Keywords

Video games, Videojocs

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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