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image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Recolector de Cienci...arrow_drop_down
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2022
License: CC BY NC ND
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Authors: Jesús Lorenzo, Anabel;
Abstract

El desarrollo de este proyecto se basará en la creación desde cero de un videojuego educativo para teléfonos móviles mediante el cual se ense˜nen conceptos básicos del idioma chino. En la actualidad aprender idiomas abre muchas puertas; te puede permitir optar a puestos de trabajo donde el idioma principal no sea tu idioma nativo; te puede permitir viajar sumergiéndote en la cultura; conocer a gente de todas partes; aprender historia... En concreto, el chino es un idioma con mucho futuro ya que en la actualidad 1,118 millones de personas hablan este idioma, siendo el segundo m´as hablado del mundo después del inglés. Este videojuego podría calificarse como juego serio, es decir que su propósito principal es diferente al de la mera diversión. En este caso su propósito es aprender chino mientras te diviertes. Sus principales objetivos en lo que respecta al aprendizaje son: • Aprender la transcripción fonética del mandarín. • Comprender el orden de los trazos en la escritura china. • Asentar los conocimientos partiendo de una base solida atrav´es de la práctica. Este videojuego esta orientado a j´ovenes, de entre 16 y 29 años, interesados en el idioma Chino y que quieran aprender este de una manera diferente y entretenida. Así pues, como perfil de jugador no nos centramos en personas que ya hayan jugado antes a videojuegos ya que las mecánicas de los minijuegos son simples y f´aciles de aprender para todo tipo de personas. Aun así, no se descarta la posibilidad que personas mayores de 30 años o menores de 15 años puedan utilizar este videojuego para aprender el idioma ya que, dada la sencillez de las interfaces y mecánicas el juego se vuelve accesible para personas de todas las edades siempre que estas tengan interés en aprender chino

Country
Spain
Related Organizations
Keywords

Video games, Serious games, Jocs seriosos, Aprenentatge actiu, Active learning, Chinese language, Videojocs, Xinès

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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OpenAIRE UsageCountsViews provided by UsageCounts
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