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Bachelor thesis . 2022
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Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2022
License: CC BY NC ND
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Disseny i implementació d’una plataforma escalable aplicada a un videojoc MOBA

Authors: Ferré Juan, Aleix;

Disseny i implementació d’una plataforma escalable aplicada a un videojoc MOBA

Abstract

There have been many releases of MOBA video games, especially in the last decade, many of which last decade, many of them being a revolution in what they present. For for example, Arena of Valor or Vainglory were the first to bring the genre to other devices to other devices than the classic PC. This approach reduced the number of interactions possible and simplified the game so that casual gamers could play on the go at any time and place. casual gamers could play their favourite video game genre anywhere. That is why, for this project, it has been proposed to achieve a solid and scalable base for a MOBA videogame with a skill system, characters, items and all the mechanics provided by the map. Objectives - To study the internal behaviour of a MOBA game. - Study online multiplayer systems - Create a complex system that interconnects all the mechanics.

Hi ha hagut moltes entregues de videojocs MOBA, especialment en aquesta ultima dècada, moltes d’elles essent una revolució en el que presenten. Per exemple, Arena of Valor o Vainglory van ser els primers en portar el gènere a dispositius altres del clàssic PC. Aquesta aposta reduïa el nombre d’interaccions possibles i simplificava el joc de manera que els jugadors més casuals poguessin jugar en qualsevol lloc al seu gènere de videojocs preferit. Per això, s’ha proposat per aquest projecte aconseguir fer una base sòlida i escalable per a un videojoc MOBA amb un sistema d’habilitats, personatges, ítems i totes les mecàniques que proporciona el mapa. Objectius del treball: • Estudiar el comportament intern d’un joc MOBA • Estudiar els sistemes multijugador online • Crear un sistema complex que interconnecti totes les mecàniques

Country
Spain
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Keywords

Video games, Videojocs, Multiplayer online battle arena, Unity (Game engine), Unity (Motor de videojoc), Multijugador en linea en camp de batalla, Photon pun (Motor de videojoc), Jocs de camp de batalla en línia multijugador, Photon pun (Game engine)

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selected citations
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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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