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Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2021
License: CC BY NC ND
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Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2021
License: CC BY NC ND
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Desenvolupament d’un videojoc de supervivència

Authors: Ramos Moreso, Jaume;

Desenvolupament d’un videojoc de supervivència

Abstract

The survival video game genre has been going through a very good time lately, with many titles being released on the market. and many titles are being released on the market. This increase in popularity of this genre has meant that video game studios have had to innovate in new titles in order to offer different to be able to offer different experiences to the players, making the genre evolve from surviving on a deserted island to a from surviving on a deserted island or in a forest, to being able to choose different settings such as the ocean (Subnautica), space (No Man's Sky) or Norse mythology (Valheim), among many others. It was decided to do an end-of-degree project related to the region of Terres de l'Ebre. Terres de l'Ebre region, specifically the Ribera d'Ebre, as this is the place where the participants come from, and we wanted to give visibility to this region. the participants, and the aim was to give visibility to this area of Catalonia that is only known only known for nuclear power plants, landfills or solar macro-projects. We also wanted to show what life was like life in this area at the end of the 19th century and the beginning of the 20th century, as it had changed a lot in just a few years, and the changed a lot in just a few years, and younger people do not know how their grandparents lived. For these reasons it was decided to implement a video game that takes advantage of some of the basic mechanics of survival games. basic mechanics of survival games to explain to players what life was like in the villages of the Ribera during the last century, introducing traditional techniques, resources and tools and explaining how they worked. traditional tools and explaining how they worked.

Últimament el gènere dels videojocs de supervivència està passant per un molt bon moment, i s’estan llençant molts títols al mercat. Aquest increment de la popularitat d’aquest gènere ha fet que els estudis de videojocs hagin hagut d’innovar en els nous títols per poder oferir experiències diferents als jugadors, fent que el gènere hagi evolucionat des de sobreviure a una illa deserta o a un bosc, fins a poder escollir altres ambientacions com l’oceà (Subnautica), l’espai (No Man’s Sky) o la mitologia nòrdica (Valheim), entre moltes altres. Es va decidir de fer un projecte de final de grau que tingues relació amb la regió de les Terres de l’Ebre, concretament la Ribera d’Ebre, ja que es el lloc de procedència dels participants, i es volia donar visibilitat a aquesta zona de Catalunya que només es coneix per centrals nuclears, abocadors o macroprojectes solars. També es volia mostrar com era la vida en aquesta zona a finals del segle XIX i principis del segle XX, ja que ha canviat molt en pocs anys, i la gent més jove no coneix com van viure els seus iaios. Per aquests motius es va decidir implementar un videojoc que aprofites algunes de les mecàniques bàsiques dels jocs de supervivència per tal d’explicar als jugadors com era la vida als pobles de la Ribera d’Ebre durant el segle passat, introduint tècniques, recursos o eines tradicionals i explicant el seu funcionament.

Country
Spain
Related Organizations
Keywords

Video games, Serious games, Jocs seriosos, Jocs de supervivència, Ebro Lands (Catalonia) -- Social life and customs -- 20th century, Videojocs, Unreal Engine 4 (Game engine), Unreal Engine 4 (Motor de videojoc), Survival games, Terres de l'Ebre (Catalunya) -- Vida social i costums -- S. XX

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selected citations
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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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