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Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2021
License: CC BY NC ND
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Recolector de Ciencia Abierta, RECOLECTA
Bachelor thesis . 2021
License: CC BY NC ND
image/svg+xml Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao Closed Access logo, derived from PLoS Open Access logo. This version with transparent background. http://commons.wikimedia.org/wiki/File:Closed_Access_logo_transparent.svg Jakob Voss, based on art designer at PLoS, modified by Wikipedia users Nina and Beao
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Disseny i desenvolupament d’un videojoc de rol de tipus JRPG amb elements roguelike.

Authors: Comas Matas, Marc;

Disseny i desenvolupament d’un videojoc de rol de tipus JRPG amb elements roguelike.

Abstract

El propòsit és el de crear un videojoc complet, que es pugui jugar de principi a fi i amb una qualitat el més proper a la professional, comprenent les possibilitats físiques de ser un sol treballador i el temps de termini establerts per l’entrega d’aquest treball. A més a més, explorar els meus gèneres de videojocs preferits, i aprendre des de la seva base com es produeixen, és una idea molt apassionant. Els Objectius: ● Estudi de mercat. ● Estudi de Unity i del llenguatge de programació C#. ● Disseny de les mecàniques, ambientació, estructura i bucle del joc. ● Implementació de tots aquests elements. ● Disseny i implementació de la interfície d’usuari ● Disseny i implementació de l’economia del joc. ● Implementar un bon balanç del joc. ● Treballar les intel·ligències artificials dels enemics. ● Aprendre sobre shaders. ● Aprendre sobre l’ús de la música. ● Aprendre a estructurar correctament un projecte de grans dimensions. ● Arrodoniment de la documentació desenvolupada al llarg del projecte.

The purpose is to create a complete video game, playable from start to finish and as close to professional quality as possible, while understanding the physical possibilities of being a single worker and the deadline set by the delivery of this work. Also, exploring my favourite video game genres, and learning from the ground up how they are produced, is a very exciting idea. The Objectives: ● Market research. Study of Unity and the C# programming language. Design of the game mechanics, setting, structure and game loop. Implementation of all these elements. ● Design and implementation of the user interface ● Design and implementation of the game economy. Implementing good game balance. ● Working on the artificial intelligences of the enemies. ● Learning about shaders. ● Learning about the use of music. ● Learning how to structure a large project correctly. ● Rounding up the documentation developed throughout the project.

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Spain
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Keywords

Video games, Artificial intelligence, Videojocs, Intel·ligència artificial, Unity (Motor de videojoc), Unity (Game engine), C# (Computer program language), Rogue games, Jocs d’estil rogue, C# (Llenguatge de programació)

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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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