
handle: 10115/27318
En este trabajo se analiza la experiencia didáctica llevada a cabo en educación primaria. El proyecto tiene como objetivo implantar la realidad virtual con el uso de Minecraft en el aula teniendo en cuenta la competencia digital previa del docente y del alumno. Los resultados obtenidos demuestran que existe un aprendizaje significativo por parte de los estudiantes al incorporar las tecnologías en el aula combinadas con la enseñanza tradicional.
In this research, we used a particular teaching approach in a primary school to implement virtual reality using Minecraft to assess the digital competencies of the teacher and the student. The result shows the existence of a significant learning experience when technology is used in combination with traditional teaching method in the classroom.
learning by discovery, videojuego, aprendizaje por descubrimiento, virtual reality, realidad virtual, digital competence, competencia digital, video game
learning by discovery, videojuego, aprendizaje por descubrimiento, virtual reality, realidad virtual, digital competence, competencia digital, video game
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