
handle: 10115/20328
Incluye: 1.Historia y evolución del vestuario en los videojuegos 2.Influencia de la estética de los videojuegos en las tendencias de moda 3.Software y herramientas para el desarrollo de vestuario de videojuegos 4.Dispositivos wearables y hápticos en videojuegos 5.Taller de Ilustración de Vestuario de Videojuegos
II Jornada de Vestuario de Videojuegos, celebrado el 1 de abril de 2022
ISBN: 978-84-09-44733-6
Videojuegos
Videojuegos
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
