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Augmented Reality Card Game Based On ArUco Marker Detection

Authors: Lepik, Tõnis;

Augmented Reality Card Game Based On ArUco Marker Detection

Abstract

ArUco is a fiducial marker detection library that uses a square marker system for identifying different patterns with unique values. This thesis explores the possibility to use those markers as an AR element in video games so, that any physical marker may represent any virtual object that is assigned to it in the software. Such system could be used for purposes, where the cost or volume of game specific cards is too high. First and second part of the thesis give a brief overview of AR/VR-, mobile- and overall video gaming industry. Third part looks into fiducial marker detection and more specifically ArUco technology. Fourth part describes the development process of a mobile application and fifth part presents the results of the carried out user testing.

Countries
Germany, Estonia
Related Organizations
Keywords

card games, bakalaureusetööd, computers, virtual reality, marker detection, video games, artificial intelligence, augmented reality, image processing

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green