
handle: 10045/57605
Although several definitions of gamification can be found in the literature, they all have in common certain aspects: the application of strategies, models, dynamics, mechanics and elements of the games in other contexts than games, and the objective of producing a playful experience that fosters motivation, involvement and fun. In this paper, our approach gamifying the learning process of a subject is presented. Our experience throughout time in using games and gamification in learning have led us to propose, lately, a personalized, automated and gamified learning system. As a result of this experience and after several years of continuous feedback from our students, we have learned several lessons on how to approach the task of gamification. These lessons are summarized in the following concepts: fun, motivation, autonomy, progressiveness, feedback, error tolerance, experimentation, creativity and adaptation to the specific case. The final aim is sharing our experience and opening a debate about what key elements the gamification lies in.
Motivation, Fun, Trial and error, Ciencia de la Computación e Inteligencia Artificial, Gamification, Autonomy, Experimentation, Feedback
Motivation, Fun, Trial and error, Ciencia de la Computación e Inteligencia Artificial, Gamification, Autonomy, Experimentation, Feedback
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