
handle: 10045/135337
El objetivo de este trabajo es el de adaptar el serious game 'Plman', utilizado como videojuego educativo en la asignatura Matemáticas 1, al motor de videojuegos Godot. La adaptación a un motor moderno como Godot puede permitir fácilmente la mejora del juego y su portabilidad a otras plataformas. Dentro de la portabilidad se incluiría la facilidad para exportar el juego a HTML5 y poder utilizarlo en entornos integrados con plataformas de e-learning como Moodle. Para esto último se utilizarían versiones modernas del standard SCORM y similares.
Godot, Prolog, Videojuego, PLMan, Serious Game
Godot, Prolog, Videojuego, PLMan, Serious Game
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