<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=undefined&type=result"></script>');
-->
</script>
handle: 1854/LU-4159325
In their article "Video Games and Citizenship" Jeroen Bourgonjon and Ronald Soetaert argue that digitization problematizes and broadens our perspective on culture and popular media, and that this has important ramifications for our understanding of citizenship. Bourgonjon and Soetaert respond to the call of Gert Biesta for the contextualized study of young people's practices by exploring a particular aspect of digitization that affects young people, namely video games. They explore the new social spaces which emerge in video game culture and how these spaces relate to community building and citizenship. Bourgonjon and Soetaert also examine whether these social spaces can be a source for different types of capital (Bourdieu) and reflect on the ethical dimensions of video gaming.
070, MEDIA LITERACY, VIRTUAL WORLDS, Film and Media Studies, MULTIPLAYER-ONLINE-GAMES, Comparative Literature, Social Sciences, PLAY, Social and Behavioral Sciences, Education, POLITICAL-PARTICIPATION, Theatre and Performance Studies, Feminist, Gender, and Sexuality Studies, Reading and Language, Other Film and Media Studies, Gender, Rhetoric and Composition, Other Arts and Humanities, 300, and Sexuality Studies, European Languages and Societies, Feminist, Television, Arts and Humanities, American Studies
070, MEDIA LITERACY, VIRTUAL WORLDS, Film and Media Studies, MULTIPLAYER-ONLINE-GAMES, Comparative Literature, Social Sciences, PLAY, Social and Behavioral Sciences, Education, POLITICAL-PARTICIPATION, Theatre and Performance Studies, Feminist, Gender, and Sexuality Studies, Reading and Language, Other Film and Media Studies, Gender, Rhetoric and Composition, Other Arts and Humanities, 300, and Sexuality Studies, European Languages and Societies, Feminist, Television, Arts and Humanities, American Studies
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 5 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |