
The article discusses strategies for creating presence in space and time in SKAM, in particular the way the series unfolds as event and its extended use of close-ups. Moreover, the article discusses Bolter and Grusin’s understanding of immediacy and argues that the many mobile screens as well as the series’ cross-mediality, or hypermediacy, contribute to the creation of an impression of being close to the characters and their world, in time and space.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 9 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
