
doi: 10.69685/jden3752
This study presents ways to utilize activities with game elements in the educational process. Initially is presented the theoretical background of the object of our research. More specifically is presented the effect of game activities on reducing anxiety in a learning environment. Also is recorded researches related to the basic principles that must be observed when designing a game-based educational activity and when using it in learning. In our research, through an example of a digital quiz that incorporates assessment and self-assessment elements, is emphasized the effectiveness of game activities when they complement learning. Finally is highlighted the contribution of such activities to creating a lighter and more pleasant climate in the classroom, which refers to familiar recreational environments for students from their everyday lives.
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