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Game - based activities in learning process

Authors: BOSMOS FOTIOS;

Game - based activities in learning process

Abstract

This study presents ways to utilize activities with game elements in the educational process. Initially is presented the theoretical background of the object of our research. More specifically is presented the effect of game activities on reducing anxiety in a learning environment. Also is recorded researches related to the basic principles that must be observed when designing a game-based educational activity and when using it in learning. In our research, through an example of a digital quiz that incorporates assessment and self-assessment elements, is emphasized the effectiveness of game activities when they complement learning. Finally is highlighted the contribution of such activities to creating a lighter and more pleasant climate in the classroom, which refers to familiar recreational environments for students from their everyday lives.

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Powered by OpenAIRE graph
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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