
Criminal Code: Procedural Logic and Rhetorical Excess in Videogames explores the code of two videogames, suggesting that reading game code is a fruitful way to enrich our understanding of videogames and the culture they represent. In particular, I show how the code of the open source version of SimCity and the controversial first person shooter JFK: Reloaded reveals elements of the games unavailable to the player and unaccounted for by other critical readings of those games.
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