Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Digital Humanities Q...arrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
Digital Humanities Quarterly
Article . 2017 . Peer-reviewed
Data sources: Crossref
DBLP
Article . 2017
Data sources: DBLP
versions View all 2 versions
addClaim

Crafting in Games

Authors: April Grow; Melanie Dickinson; Johnathan Pagnutti; Noah Wardrip-Fruin; Michael Mateas;

Crafting in Games

Abstract

This paper analyzes the design space for crafting systems within games. A crafting system is the collection of game mechanics which enable a player to create virtual objects within a game, with examples ranging from making a pickaxe or placing blocks in Minecraft, to combining ingredients to create items in World of Warcraft, or designing a city in SimCity. Within both game design and game journalism there is no systematic understanding of what crafting means in games — rather, the term is used in an informal I’ll know it when I see it way, with different ideas of what constitutes crafting becoming conventional for different game genres. We aim to create a more systematic analysis and language for virtual crafting, using a design space approach where we identify seven features of crafting systems; any given crafting system is understood in terms of the degree and manner in which it exemplifies these features. The features we identify are: recipe definition (how well-defined are the player steps for creating a virtual object), fidelity of action (how detailed is the player-performed enactment of crafting), completion constraints (how is creation constrained by virtual resources), variable outcome (how much can the result vary when the player performs the same crafting actions), system recognition of outcome (to what degree do other game systems understand and take account of what a player has made), player expressiveness (how big is the creative space provided to the player), and progression (how do the possibilities of crafting change over time). We apply these dimensions to the analysis of 64 crafting systems across 47 example games. This more systematic analysis of the crafting system design space provides a deeper understanding of how games function as a creative and artistic medium for players, and provides a language and framework enabling scholars, critics and developers to more deeply understand existing crafting systems as well as unexplored opportunities for future crafting systems.

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Published in a Diamond OA journal