
This chapter is dedicated to the description of 3D computer graphics used for the needs of virtual reality. Virtual reality (VR) is the use of computer technology to create a 3D virtual environment. The chapter presents some graphical features used in an environment as well as an explanation of good design practice. The chapter contains also the description of lighting settings, 3D objects/models and virtualization sequence, camera, and scenes where the wheelchair simulator is used as an example of the implementation environment.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 2 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
